Podcast Location:
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IT, Technology & Telecoms
Intellectual Property Law
CPD Points:
Up to 1 point. details »

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Regulated by the Solicitors Regulation Authority:
Listen and pass the quiz: Gain 1 CPD point (60 minutes)
Listen only, gain ½ a CPD point (30 minutes)

Regulated by the Bar Standards Board:
Listen and pass the quiz: Gain 1 accredited CPD point (60 minutes)

Regulated by ILEX:
Listen and pass the quiz: Gain 1 CPD point (60 minutes)
Listen only, gain ½ a CPD point (30 minutes)

  • FREE
30 minutes of audio
(+ optional 5 minute online quiz)
Plays on Computer:
Yes Downloadable as MP3:    Yes
Course Aims:

This podcast aims to familiarise listeners with the facts and issues in a recent High Court dispute about the infringement and circumvention of technical measures to protect the integrity of video game hardware and programmes. The podcast will also address the implications of that decision for the industry.

After completing the course you will:
  • Understand the nature of the IP issues in the gaming industry;
  • Understand the facts and matters in issue in Nintendo v Playables;
  • Understand the relationship between the provisions in s296 s 296ZD CDPA 1988;
  • Be aware the arguments run at trial;
  • Understand the relationship between the statutory provisions on circumvention of technical measures and a general copyright infringement claim;
  • What the decision in Nintendo means for the wider gaming industry;
  • Be aware of the changes to the CAP Codes and what they could mean for game designers and marketing teams.
Specialist Difficulty: 5 of 5
Case Update
Legislative Updates
Sources and References:
  • Copyright Designs & Patents Act 1988 s296, 296ZD;
  • Nintendo Company Ltd & Anor v Playables Ltd & Anor [2010] EWHC 1932 (Ch);
  • R v Higgs [2009] 1 WLR 73;
  • Kabushiki Kaisha Sony Computer Entertainment Inc (t/a Sony Computer Entertainment Inc) v Ball & Ors [2004] EWHC 1738 (Ch).

This podcast focuses on two areas, the recent High Court litigation in Nintendo v Playables on circumventing measures designed to protect the IP in video games and recent changes to the CAP codes which will affect advertisers and marketers involved in video game promotion.

Podcast last reviewed: 2012-01-30

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